actually quake1 required much more teamplay than CS and such.
since you start with a sucky weapon and good weapons/armours/powerups respawn at certain areas of map, team had to establish control over these parts of map, make sure that for example quad damage goes to the best player who is also properly equipted at the moment, and so on.
CS idea of teamplay is 'get a crowd and rush enemy all togeather/camp all togeather'
__________________
You bet I look good on the dance floor.
|